nope, these are not "lag spikes", lag is usually caused by packet loss or ping spikes / ping fluctuation in online games, Alice Madness Returns is a fully offline single player experience so the term "lag" doesn't apply anywhere here. Honestly it's incredible what a garbage port this is, seriously I've rewritten like half the ♥♥♥♥♥♥♥ AliceEngine.ini file and yet I still can't figure out how to stop the ♥♥♥♥♥♥♥ 1-2 second long random freezes that can occur (especially during the Vale of Doom section of Chapter 3). Have fun :D In my experience setting Physx to high absolutely crashes the game over time. uwuĪnd~~~ you done now you run ur game on physX in high setting all over. Worked for me on Origin and I own the Complete Collection one. I MEAN PASTE NOT REPLACE OR RENAME ANY FILES IN IT. Head through back to the Alice game directory and paste it in “\Binaries\Win32.” It might showed like this “cudart32_65.dll” but it is just fine.)Īfter you copied it. PS: (The dll that showed to me have a version number over the cudart32. Copy the dll in the folder locate in C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\īe sure grab the cudart32.dll not the 64 one because you need think Alice: Madness Returns comes out in 2011 which 64-bit still haven’t came out. Originally posted by ??????:This has to be the NVIDIA physX driver dll outdated.
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